Adventurer’s Handbook · From Fresh Recruit to Realm Power
Medievalkor is a persistent, browser-based RPG.
You play by sending your character on missions, crafting gear, investing in properties, joining guilds,
and slowly building power — all from your web browser, at your own pace.
This guide explains how to:
- Create and build a strong character.
- Use missions, crafting, and properties efficiently.
- Understand items, rarities, and progression.
- Plan long-term growth using idle time and smart investments.
- Log in: Use your Mediakor account and choose Medievalkor from the portal.
- Create a character: Pick a name and assign stat points (see section 03 / Stats).
- Visit the Missions page: Choose a starter mission with a short duration.
- Let the mission run: Missions take real time. While your character is away, you can log out or do other things.
- Return to claim rewards: After the timer finishes, collect gold, XP, and loot.
- Repeat & expand: Unlock harder missions, start crafting, and eventually buy properties.
- Casual: Log in a few times a day to send missions and collect property income.
- Active: Chain missions, optimize crafting, and watch the market closely.
- Planner: Focus on long-term property builds and efficient use of time.
Your character is defined by six core stats. These influence combat, crafting, survivability, and social systems.
- STR (Strength)
- Increases melee damage and physical power.
- Useful if missions involve heavy combat and physical challenges.
- Pairs well with CON for “brawler” playstyles.
- DEX (Dexterity)
- Improves accuracy and dodging.
- Helps in agile / scout-themed missions and future ranged systems.
- Pairs with STR for “fighter” builds or INT for “battle-mage” later.
- CON (Constitution)
- Increases health and durability.
- Reduces the risk of failure on dangerous missions (design intent).
- Core stat for tanky and “never die” characters.
- INT (Intelligence)
- Improves crafting efficiency and success.
- Future: boosts spell damage and magic effects.
- Essential for crafters and “arcane” builds.
- WIS (Wisdom)
- Improves resource gains, resistances, and cooldown-like mechanics.
- May increase property or mission efficiency (design direction).
- Good for strategic, long-term players focused on yield.
- CHA (Charisma)
- Influences merchant-like interactions and future guild/faction perks.
- Great for players who like being “the face” of a guild or economy-focused builds.
- You gain XP mainly through completing missions (and later dungeons/events).
- Each level requires more XP than the last — the curve gets steeper over time.
- When you level up, you gain stat points to assign.
- Early-Game Fighter: Focus STR + CON, sprinkle DEX.
- Pros: Strong in combat-heavy missions.
- Cons: Weaker crafting efficiency early on.
- Crafter-Magnate: Focus INT + WIS, then add CON later.
- Pros: Strong crafting and long-term yields.
- Cons: Slower early mission survivability if combat is tough.
- Guild Face / Merchant: CHA + INT/WIS mix.
- Pros: Great for future trading, property bonuses, and social play.
- Cons: May need good gear to keep up in combat.
¶ 04 / Missions: Your Main Engine
Missions are your main source of XP, gold, and items. Think of them as “jobs” your character takes while you’re away.
- Routine Missions
- Shorter duration, lower risk.
- Ideal for new characters and casual play.
- Standard Contracts
- Moderate time and reward.
- Good for daily play and leveling.
- High-Risk Hunts (when available)
- Longer duration, higher difficulty.
- Better loot and XP, intended for geared/leveled characters.
Each mission usually shows:
- Name — flavor / type of job.
- Recommended Level — rough power band.
- Duration — how long it runs in real time.
- Base Rewards — expected gold and XP.
- Possible Loot — sample items or rarities you might obtain.
- Short Sessions: Run quick missions so you can turn them over while you’re online.
- Overnight Play: Before logging off, send your character on a long mission for maximum offline value.
- Risk vs. Reward: If you are underleveled or poorly geared, prioritize safer missions until you stabilize.
Gear is how you translate mission rewards into raw power. Strong equipment lets you safely attempt higher-risk content.
- Weapons: Increase damage output, may boost STR/DEX/INT.
- Armor: Improve survivability via CON or direct defenses.
- Accessories: Rings, amulets, trinkets — often provide specialized stat bonuses.
- Consumables: Potions, tomes, buff items (as implemented).
- Materials: Used in crafting; often come from missions or dismantling items.
- Common — baseline gear; fills slots early on.
- Uncommon — slightly better stats; common crafted items.
- Rare — large stat boosts and useful secondary bonuses.
- Epic — powerful items, often from high-tier content.
- Legendary — unique or almost unique items, endgame prize pieces.
- Keep a full set equipped: empty slots = wasted potential.
- Upgrade slowly: Replace weakest pieces first (e.g., go from Common → Uncommon → Rare).
- Don’t hoard trash: Sell low-value gear to fund property upgrades or crafting mats.
Crafting lets you turn random loot and materials into targeted, powerful items.
It becomes more important as you move beyond basic mission rewards.
- Gather Materials: From missions, drops, and dismantling unwanted items (when available).
- Check Recipes: On the Crafting page, view the list of known recipes.
- Select a Recipe: See required materials and any extra conditions.
- Start Crafting: The system may process instantly or over a short timer, depending on recipe.
- Collect Output: Finished gear appears in your inventory.
- Tier 1: Basic weapons, armor, and utility items.
- Uses common materials, accessible early.
- Tier 2: Improved gear and hybrid pieces.
- Requires rarer materials / more gold, tied to mid-level missions.
- Tier 3+: High-end, specialty gear.
- Designed to support specific builds and late-game content.
- When mission rewards alone can’t keep up with difficulty.
- When you have a surplus of materials and gold.
- If your build is INT/WIS focused — leverage your crafting advantage.
Properties generate income over time. They represent businesses, lands, or enterprises your character owns.
This is your main long-term “idle” system.
- Each property has:
- An initial purchase price in gold.
- A base income rate (gold per time period).
- Possible future modifiers from stats or upgrades (design intent).
- You earn income as real time passes, even when logged out.
- You must manually collect income on the Properties page to add it to your gold total.
- Tier 1: Small Shop — cheap to buy, modest income.
- Tier 2: Caravan Route — moderate cost, better income, unlocked after certain level/zone.
- Tier 3: Estate / Holding — high cost, large payout, long-term investment.
- Buy early: The earlier you own properties, the longer they can generate income.
- Don’t go broke: Keep enough gold for basic gear and mission entry — don’t lock yourself out of progression.
- Check regularly: Try to collect property income whenever you log in.
Guilds are groups of players under a shared banner. They give identity and, over time, mechanical benefits.
- Find other players with similar goals (progression, crafting, roleplay, etc.).
- Share knowledge about missions, builds, and profitable strategies.
- Prepare for future systems like guild missions, shared properties, and faction wars.
- Visit the Guilds page.
- Browse existing guilds or create your own (if you meet the requirements).
- Guild tags and names may appear near your character’s name in chat or UI.
The world of Medievalkor is divided into regions. Not all content is live yet, but the structure is being built around:
- The Lowlands: Starter region, simple missions, basic materials.
- Iron Marches: War-torn frontier, combat-focused missions and heavy gear.
- Veilwood: Enchanted woods, planned home of magic and alchemy content.
- Obsidian Frontier: Harsh, endgame region with the best loot and hardest challenges.
- Group-based adventures for parties of characters.
- Multiple encounters, bosses, and higher loot chances.
- Designed to reward coordination and preparation.
Gold fuels your progression: it pays for properties, crafting, and future systems.
Managing what you sell versus keep is key to staying ahead.
- Duplicate gear that is strictly worse than your current equipment.
- Excess low-tier materials once you move into higher-tier crafting.
- Common items that don’t support your build or recipes.
- Materials tied to recipes you care about.
- Rare or epic items, even if you can’t use them yet — they may support future builds.
- A gold buffer for buying properties and handling new opportunities.
- Focus on short missions to level quickly and fill gear slots.
- Use early gold to get your first property as soon as it’s available.
- Start basic crafting if you find recipes that support your build.
- Shift to longer missions overnight for better XP/loot.
- Upgrade gear via crafting and higher-tier mission drops.
- Buy more properties and diversify your passive income.
- Optimize your build for upcoming dungeons and faction content.
- Specialize as a crafter, fighter, or property tycoon.
- Support your guild with crafted gear, gold, or leadership.
No. Medievalkor is designed for asynchronous play. Missions and properties progress while you’re away.
Your properties keep generating, but income may be capped by design to prevent extreme stockpiling.
It’s still best to collect regularly.
Bad stat choices can slow you down, but gear and future systems will help round things out.
If respecs become available, they’ll be documented here.
Right now the focus is PvE (missions, dungeons, economy).
PvP or indirect competition (factions, territory control) may be added later.
If you encounter bugs, confusing behavior, or need help:
- Visit the Support / Requests page.
- Check the Changelog for new features and balance changes.
- Watch this page — major mechanical changes will be reflected here.
Game Status: LIVE · EVOLVING
Last updated: 2025-11-11
Maintained by: Mediakor Game Development